Quacktory

A lighthearted, small-scope factory game built for relaxing singleplayer or co‑op sessions. Forage and mine early, then build and automate everything.

Your goal: build a giant Golden Duck Monument and finish the Quacktory.

Feedback:

Rate and comment the game so that I can know what you think about the game! 

Key features:

  • Chill co‑op focus: Built from the ground up for multiplayer cooperation. Host locally or run a dedicated server. (currently you can also play on the test server)

  • From hands-on to hands-off: Start by gathering and hammer‑crafting, then automate with belts and machines.

  • Satisfying automation: Set up Drills, Furnaces, Crafters, Storage, Planters, and more; snap belts cleanly into inputs/outputs.

  • Tools to progress: Forge an Axe and Pickaxe to open new routes and speed up early game.

  • The Monument: Feed resources through multiple construction stages until the giant golden duck is done.

Controls:

Keyboard:

  • Move: WASD or Arrow keys
  • Interact: E / Mouse left
  • Pick up / Throw: Q / Mouse right
  • Rotate / Recipes: R
  • Run / Deconstruct: Shift
  • Pause:
  • Minimap: M

Controller:

  • Move: DPAD or left stick
  • Interact:  A
  • Pick up / Throw:  X
  • Rotate / Recipes: LT / RT
  • Run / Deconstruct: L3
  • Pause: Select
  • Minimap: R3

Platforms:

  • Web - for single player only
  • Windows
  • Linux,  

Current status:

• Playable prototype focused on the core loop: gather → craft → automate → build the monument

Resources:

Used for the main character, many items, and as a base for the art style as some other assets had to be adapted to fit it.

Used for the belts (adapted), drill, crafter and furnace. Also based on it were created sprites for the storage unit and planter.

Used for the tileable ground 

The duck monument sprite

Used for the main screen music and inside the game music

Although not used in the end game, it was fundamental during development.

Used for the UI designs

Updated 18 days ago
Published 26 days ago
StatusPrototype
PlatformsHTML5, Windows, Linux
Release date 26 days ago
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authormarcel0ll
Made withGodot, GIMP
Tags2D, Automation, Co-op, Crafting, Godot, Indie, Multiplayer, Pixel Art, Short, Singleplayer
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Gamepad (any)
MultiplayerServer-based networked multiplayer

Download

Download
linux.zip 27 MB
Download
win.zip 34 MB

Development log

Comments

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(+1)

I spawned in the water and can't move.

Please, pause (P for web, Esc if you downloaded it) and start over for now. I am working on a fix for it. Thank you for the report!

(+1)

when a convoyer belt is joining an other , the direction is unchangeable with r

I'll maybe add a map also , and a short explanation for the tools like the drill that took me some try to make it work 

There are few points which are not clear to everyone, like how to craft, how to use the planter or the drill.

I will be working on clearing those out on the next update. Could you please further explain the problem you saw with conveyor belts?

(1 edit) (+1)

I try to put 2 in a row.
It correctly auto connect each other.
But the direction of the convoyer belt go in direction of the other ( the direction are converging ) and I cannot change the direction of the one I'm trying to put ( the rotate button doesn't do anything)

The only way I find for change the direction is to go further, rotate it , go near again

And other things, I don't find how to remove an installed tools

You should be able to rotate while in “preview”, after you build it you cannot rotate anymore; you would have to deconstruct it and build it again.

To deconstruct, hold “run”, which is shift or L3 and then hit the building 3 times and the building item should drop again.

If it does not work let me know, I will check nevertheless if I can make it more intuitive.

(+1)

Okey, I correct , I just try and it work alright.
When you are in preview you couldn't rotate them.
You have to place the first end of the convoyer then you could rotate it and place the other end.
But the auto connect is sometimes annoying , I maybe diminue the range of it