Quacktory Update - v1.0.1
Quacktory » Devlog


A new release
With this new release the intention is to improve the overall control over the character, improve the visual feedback, and experiment adding more automation features.
Right now there are no plans to update the game again, but depending on reception and comments I will possibly update it with requested features in the future.
Patch notes
- New title screen
- New itch.io page theme
- Better player control
- Minimap
- Save / Load
- Fixed spawning in water
- Reduced belt snap range
- Mouse left for interacting
- Mouse right for pick/throw items
- New belt intersection
- New Belt splitter / filter
- Storage Units automatically output items to connected output belts
- Removed the sword (there is no combat atm)
- New running particle
- New crafting particle
- Better crafted item position
- Added an animation for “craft” icon
- New UI theme
- Possible to rebind controls
Rate and comment
Rating and commenting on the game is an awesome way to tell me how you feel about the game. I know it has a long way before it is actually a good game, but even small comments help better understand how people are interacting with the game.
Enjoy the new version and comment your findings!
Files
linux.zip 27 MB
66 days ago
win.zip 34 MB
66 days ago
web.zip Play in browser
66 days ago
Get Quacktory
Quacktory
A chill single or multi-player factory game where you gather, craft, and automate to build a giant golden duck.
| Status | Prototype |
| Author | marcel0ll |
| Tags | 2D, Automation, Co-op, Crafting, Godot, Indie, Multiplayer, Pixel Art, Short, Singleplayer |
| Languages | English |
More posts
- How things are going and what will come next!70 days ago
- The Quacktory is released73 days ago

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